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4/1/2024
German Hybrid Battleships

A new researchable branch of German hybrid battleships will be added to the game in the upcoming test session.

Each of these ships has main battery guns concentrated at the front of the vessel, with good firing range, but damage per minute, as well as two separate squadrons of tactical aircraft: The first is a squadron of attack aircraft armed with AP-rockets. These will be available right at the start of the match and have a comparatively short reload time, but are few in numbers and offer only limited damage potential. The other squadron are dive bombers equipped with AP bombs. These aircraft are not available to activate at the beginning of a battle and are subject to a significant preparation time. The large number of planes per squadron allows for good damage to be dealt with these aircraft. In both cases, the planes do not return to the ship after use. Instead, in typical hybrid fashion, a full squadron is restored on your ship at once after a specific cooldown.

The new battleships stand out with immense health pools and typical German secondaries with improved range and accuracy, which allows these ships to be useful both in defensive and offensive situations if the need arises. The most vulnerable part of these ships is their large, lightly armored aircraft hangars which form part of the superstructure. Another weakness is the subpar main battery with average accuracy and low salvo weight. This will encourage a playstyle focused on the ships planes and secondary guns, offering an experience of both aggressive brawling and passive support, depending on the situation. The ships' consumables are composed of Damage Control Party and Repair Party with standard characteristics, as well as fighter and spotting aircraft in separate slots.

Please note that the branch is currently under development, so the ship models are still not finalized.

German Battleship Echterdingen, Tier VII

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Image courtesy of Kronogramm.

A design for a "Flugdeckkreuzer" drawn up during World War II. Known as Design A IIa, it stood out for the unique arrangement of its bridge structure.

Hit points - 69100. Plating - 32 mm. Torpedo protection - 22%.

Main battery - 2x3 283 mm. Firing range - 19.9 km.
Maximum HE shell damage - 3200. HE shell armor penetration - 71 mm. Chance to cause fire - 20%. HE initial velocity - 890 m/s.
Maximum AP shell damage - 7600. AP initial velocity - 890 m/s.
Reload time - 20 s. 180 degree turn time - 25 s. Maximum dispersion - 234 m. Sigma - 2.0.

Airstrike (DC):
Reload time - 25. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 9.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 3400.

Secondary Armament:
4x2 150 mm, range - 6.3 km. Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s
4x2 105 mm, range - 6.3 km. Maximum HE shell damage - 1200. Chance to cause fire - 5%. HE initial velocity - 900 m/s

AA defense: 4x2 105.0 mm. 20x2 37.0 mm. 4x4 30.0 mm.
AA defense short-range: continuous damage per second - 45, hit probability - 95%, action zone - 3.0 km;
AA defense mid-range: continuous damage per second - 198, hit probability - 90%, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 62, hit probability - 85%, action zone - 5.2 km;
Number of explosions in a salvo - 3, damage within an explosion - 1330, action zone 3.5 - 5.2 km.

Aircraft:
Attack aircraft
Hit points - 1320, cruising speed - 136.0 knots, maximum speed - 176.0 knots, size of attacking flight - 2, aircraft per squadron - 2, aircraft restoration time - 90 s, detectability range - 10.0 km, number of aircraft on deck - 2.
Rockets in payload - 4, maximum rocket damage - 2350, armor penetration - 184 mm
Dive bombers
Hit points - 1410, cruising speed - 149.0 knots, maximum speed - 189.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 150 s, detectability range - 10.0 km, number of aircraft on deck - 3.
Bombs in playload - 1, bomb type - AP, maximum bomb damage - 7800, armor penetration - 256 mm

Maximum speed - 31 kt. Turning circle radius - 850 m. Rudder shift time - 16 s.

Surface detectability - 15.89 km. Air detectability - 11.83 km. Detectability after firing main guns in smoke - 16.1 km.

Available consumables:
Slot 1 - Damage Control Team (Duration time 15 s; Reload time 80 s; Charges unlimited)
Slot 2 - Repair party (Duration time 28 s; HP per second 345.5; Reload time 80 s; Charges 4)
Slot 3 - Fighter (Duration time 60 s; range 3 km; Reload time 90 s; Charges 2)

German Battleship Lohausen, Tier VIII

One of the largest designs within the "Flugdeckkreuzer" program known as Design A III. Please note that the model is still a work in progress and has not been finalized yet.

Hit points - 91300. Plating - 32 mm. Torpedo protection - 25%.

Main battery - 2x3 380 mm. Firing range - 21.3 km.
Maximum HE shell damage - 4400. HE shell armor penetration - 95 mm. Chance to cause fire - 34%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 11600. AP initial velocity - 820 m/s.
Reload time - 33.0 s. 180 degree turn time - 36 s. Maximum dispersion - 234 m. Sigma - 1.9.

Airstrike (DC):
Reload time - 30. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 10 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.

Secondary Armament:
8x2 150.0 mm, range - 8.0 km. Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s
8x2 105.0 mm, range - 8.0 km. Maximum HE shell damage - 1200. Chance to cause fire - 5%. HE initial velocity - 900 m/s

AA defense: 8x2 105.0 mm. 5x2 55.0 mm. 19x2 37.0 mm.
AA defense short-range: continuous damage per second - 194, hit probability - 90%, action zone - 3.5 km;
AA defense mid-range: continuous damage per second - 152, hit probability - 95%, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 186, hit probability - 85%, action zone - 5.2 km;
Number of explosions in a salvo - 8, damage within an explosion - 1470, action zone 4.0 - 5.2 km.

Aircraft
Attack aircraft
Hit points - 1320, cruising speed - 162.0 knots, maximum speed - 202.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 90 s, detectability range - 10.0 km, number of aircraft on deck - 3.
Rockets in payload - 4, maximum rocket damage - 2350, armor penetration - 184 mm
Dive bombers
Hit points - 1410, cruising speed - 149.0 knots, maximum speed - 189.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 150 s, detectability range - 10.0 km, number of aircraft on deck - 3.
Bombs in playload - 1, bomb type - AP, maximum bomb damage - 7800, armor penetration - 256 mm

Maximum speed - 32.0 kt. Turning circle radius - 940 m. Rudder shift time - 17.3 s.

Surface detectability - 16.76 km. Air detectability - 13.2 km. Detectability after firing main guns in smoke - 17.5 km.

Available consumables:
Slot 1 - Damage Control party (Duration time 15 s; Reload time 80 s; Charges unlimited)
Slot 2 - Repair Party (Duration time 28 s; HP per second 456.5; Reload time 80 s; Charges 4)
Slot 3 - Fighter (Duration time 60 s; range 3 km; Reload time 90 s; Charges 2)
Slot 4 - Spotting Aircraft (Duration time 100 s; Main gun range +20%; Reload time 240 s; Charges 3)

German Battleship Fuhlsbüttel, Tier IX

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Image courtesy of Kronogramm.

A potential follow-up design of the German "Flugdeckkreuzer" studies. This vessel features increased dimensions and larger caliber guns.

Hit points - 91300. Plating - 32 mm. Torpedo protection - 25%.

Main battery - 2x3 380 mm. Firing range - 21.3 km.
Maximum HE shell damage - 4400. HE shell armor penetration - 95 mm. Chance to cause fire - 34%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 11600. AP initial velocity - 820 m/s.
Reload time - 33.0 s. 180 degree turn time - 36 s. Maximum dispersion - 234 m. Sigma - 1.9.

Airstrike (DC):
Reload time - 30. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 10 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.

Secondary Armament:
8x2 150.0 mm, range - 8.0 km. Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s
8x2 105.0 mm, range - 8.0 km. Maximum HE shell damage - 1200. Chance to cause fire - 5%. HE initial velocity - 900 m/s

AA defense: 8x2 105.0 mm. 5x2 55.0 mm. 19x2 37.0 mm.
AA defense short-range: continuous damage per second - 394, hit probability - 90%, action zone - 3.5 km;
AA defense mid-range: continuous damage per second - 92, hit probability - 95%, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 186, hit probability - 85%, action zone - 5.2 km;
Number of explosions in a salvo - 8, damage within an explosion - 1470, action zone 4.0 - 5.2 km.

Aircraft:
Attack aircraft
Hit points - 1440, cruising speed - 172.0 knots, maximum speed - 212.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 90 s, detectability range - 10.0 km, number of aircraft on deck - 3.
Rockets in payload - 4, maximum rocket damage - 3100, armor penetration - 277 mm
Dive bombers
Hit points - 2320, cruising speed - 134.0 knots, size of attacking flight - 4, aircraft per squadron - 4, aircraft restoration time - 180 s, detectability range - 10.0 km, number of aircraft on deck - 4.
Bombs in playload - 4, bomb type - AP, maximum bomb damage - 4300, armor penetration - 109 mm

Maximum speed - 32.0 kt. Turning circle radius - 940 m. Rudder shift time - 17.3 s.

Surface detectability - 16.76 km. Air detectability - 13.2 km. Detectability after firing main guns in smoke - 17.5 km.

Available consumables:
Slot 1 - Damage Control party (Duration time 15 s; Reload time 80 s; Charges unlimited)
Slot 2 - Repair Party (Duration time 28 s; HP per second 456.5; Reload time 80 s; Charges 4)
Slot 3 - Fighter (Duration time 60 s; range 3 km; Reload time 90 s; Charges 2)
Slot 4 - Spotting Aircraft (Duration time 100 s; Main gun range +20%; Reload time 240 s; Charges 3)

German Battleship Freising, Tier X

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Image courtesy of Kronogramm.

A hypothetical conversion of an H-Class Battleship into a hybrid warship.

Hit points - 110500. Plating - 32 mm. Torpedo protection - 25%.

Main battery - 2x3 420 mm. Firing range - 21.4 km.
Maximum HE shell damage - 5000. HE shell armor penetration - 105 mm. Chance to cause fire - 41%. HE initial velocity - 800 m/s.
Maximum AP shell damage - 13500. AP initial velocity - 800 m/s.
Reload time - 32 s. 180 degree turn time - 40 s. Maximum dispersion - 234 m. Sigma - 1.9.

Airstrike (DC):
Reload time - 30. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 11 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.

Secondary Armament:
12x2 150 mm, range - 8.3 km. Maximum HE shell damage - 1700. Chance to cause fire - 8%. HE initial velocity - 875 m/s
9x2 105 mm, range - 8.3 km. Maximum HE shell damage - 1200. Chance to cause fire - 5%. HE initial velocity - 900 m/s

AA defense: 9x2 105.0 mm. 13x2 55.0 mm.

AA defense mid-range: continuous damage per second - 482, hit probability - 95%, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 212, hit probability - 85%, action zone - 5.2 km;
Number of explosions in a salvo - 8, damage within an explosion - 1540, action zone 4.0 - 5.2 km.

Aircraft:
Attack aircraft
Hit points - 1440, cruising speed - 172.0 knots, maximum speed - 212.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 90 s, detectability range - 10.0 km, number of aircraft on deck - 3.
Rockets in payload - 4, maximum rocket damage - 3100, armor penetration - 277 mm
Dive bombers
Hit points - 2320, cruising speed - 134.0 knots, size of attacking flight - 5, aircraft per squadron - 5, aircraft restoration time - 180 s, detectability range - 10.0 km, number of aircraft on deck - 5.
Bombs in playload - 4, bomb type - AP, maximum bomb damage – 4300, armor penetration - 109 mm

Maximum speed - 32.5 kt. Turning circle radius - 1050 m. Rudder shift time - 18.4 s.

Surface detectability - 17.63 km. Air detectability - 15.1 km. Detectability after firing main guns in smoke - 18.4 km.

Available consumables:
Slot 1 - Damage Control party (Duration time 15 s; Reload time 80 s; Charges unlimited)
Slot 2 - Repair party (Duration time 28 s; HP per second 552.5; Reload time 80 s; Charges 4)
Slot 3 - Fighter (Duration time 60 s; Radius 3 km; Reload time 90 s; Charges 3)
Slot 4 - Spotting Aircraft (Duration time 100 s; Main Battery Range +20%; Reload time 240 s; Charges 3)